2001 Symposium on Interactive 3D Graphics (I3D 2001)
|Event Date/Time: Mar 19, 2001||End Date/Time: Mar 21, 2001|
2001 SYMPOSIUM on INTERACTIVE 3D GRAPHICS
March 19-21, 2001
Sheraton Imperial Hotel and Conference Center
Research Triangle Park, NC
Sponsored by ACM SIGGRAPH
Submission Guidelines | For More Information
The symposium will focus on the frontiers of real-time interactive 3D computer graphics and multimedia. The symposium will consist of formal paper sessions and hands-on demonstrations where research groups and vendors will show the state-of-the-art in the field. Topics of interest for technical sessions and demonstrations include:
interaction techniques for 3D systems, including domain-specific interaction methods.
innovative human-machine interface paradigms for navigating, working, and playing in complex, real-time graphics environments, including virtual worlds, Web-based systems, and visualization systems;
high-performance 3D graphics architectures, hardware, and software for interacting with virtual worlds and teleoperation systems;
recent developments in small and inexpensive devices for input or output, including game devices.
novel actuator devices for controlling virtual or physical systems through forces, gestures, or speech;
novel sensory output devices for seeing, hearing, and feeling in the virtual world;
perceptual and psychological issues in multimodal interaction and operation in complex virtual spaces;
interactive model-building tools for shaping, building, or sculpting of objects, and the interactive assembly and manipulation of systems of parts;
languages, APIs, or tools for specifying geometry and behaviors for interactive and network-based applications;
algorithms for animating complex reactive characters; tools for constructing reactive models;
interactive simulations distributed over local and wide-area networks;
systems for representing, designing, visualizing, and interacting with complex geometry, structure, and behavior.
Paper submission deadline: 5 PM, EDT, SEPTEMBER 15, 2000
Further information is available at http://www.siggraph.org/conferences/i3d/2001/call/HowToSubmit.html
Paper Submission Guidelines
Paper submission deadline is 5 PM, EDT, SEPTEMBER 15, 2000.
Only electronic, full-length paper submissions will be processed. Complete instructions will be given on the paper submission Web page at URL: http://www.siggraph.org/conferences/i3d/2001/call/HowToSubmit.html
I3D 2001 will accept for publication only papers reporting work which has not been previously published in a conference proceedings or journal. Authors may submit papers based on work that has been shown elsewhere, but which has not described in a publication. Specifically, work previously shown in a poster session or as a SIGGRAPH annual conference sketch may be submitted. Authors may submit papers on work that has been publicly distributed only as a preprint or tech report.
We will accept two types of papers:
1.) "Long papers" -- up to 12 pages in length, including figures. This is the format for reporting mature research results or to describe robust working systems. Performance claims should be supported by actual measurements. Full explanations of any special techniques necessary to achieve real-time picture generation and display should be provided. The paper should clearly state what has been achieved and how this makes a contribution to the state-of-the-art in interactive 3D graphics.
2.) "Short papers" -- up to 4 pages in length, including figures. This is the format for interesting work "in progress," where preliminary results are available but a careful evaluation has not been done yet, or for break-through speculative proposals that have not yet been reduced to practice. In both cases enough results or analysis should be made available to demonstrate that the described prototypes or concepts have merit and are of use.
Both types of submitted papers should be in close-to-final form with respect to content -- they'll be evaluated on what they describe, not on what COULD be done. Refinements, enhancements and improved figures can be added later after the completion of the formal review process.
Videotapes of work reported in a paper submission are strongly recommended, where appropriate. Seven (7) copies of any accompanying video must be received by the same deadline, 5 PM EDT, September 15, 2000. All video tapes must be NTSC VHS format.
Submit videos to:
I3D2001 c/o Mary Whitton
Computer Science Dept., UNC-CH
Sitterson Hall, CB 3175
S. Columbia St.
Chapel Hill, NC 27599-3175
The program committee will review all papers submitted by the deadline in a double-anonymous reviewing process. Authors will be notified of the results of the review around November 6th.
The authors of a long paper may be asked to rewrite their paper as a short paper (but not the other way round). Long papers will be given 25 minutes of presentation time at the symposium; short papers will get 15 minutes of presentation time.
Authors of accepted papers commit themselves to submitting a camera-ready final manuscript and video by December 1. Guidelines will be posted by late summer at
In the event that either of the manuscript or the video has not been submitted by the deadline, the committee reserves the right to remove the paper from the symposium, or use the original paper and/or video in the symposium proceedings.
For More Information
For more information about the submission process, contact one of the two program chairs:
John F. Hughes
Carlo H. Sequin
For more information about the conference organization and facilities, contact the general conference chair:
We are looking forward to your participation and paper submissions.
John Hughes and Carlo Sequin