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IASTED International Conference on Computers, Graphics, and Imaging

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Event IASTED International Conference on Computers, Graphics, and Imaging
Begins August 13, 2003
Ends August 15, 2003
Papers
Ab. CGIM 2003
Country USA
State Hawaii
City Honolulu
Email calgary@iasted.com
Category Computers
Category 2 Computers: Graphics
Category 3 Arts: Animation
Exhibits N
Organization
Contact #80, 4500-16 Avenue NW, Calgary, Alberta, T3B 0M6
URL http://iasted.org/conferences/2003/hawaii/cgim.htm
Venue Sheraton Waikiki Hotel
Description PURPOSE
This conference acts as an international forum for researchers and practitioners interested in the advances in and applications of computers, graphics, and imaging. It is an opportunity to present and observe the latest research, results, and ideas in these areas. All papers submitted to this conference will be peer reviewed by at least two members of the International Program Committee. Acceptance will be based primarily on originality and contribution. ***NOTE:Registrations will be accepted from delegates with paper(s) to present as well as from those who want to attend without papers.

LOCATION
CGIM 2003 will take place in the Sheraton Waikiki Hotel in Honolulu on the Hawaiian island of Oahu. Historically, Waikiki was the playground of the Hawaiian ali'i (nobility), and it has since become the most famous strip of beach in the world, ringed with high-rise hotels and accessible to middle-class travelers. Waikiki Beach is actually a string of beaches stretching two and half miles along the pacific ocean. The soft sand bottom and turquoise waters make it an attractive spot for swimmers, surfers, and other water enthusiasts. The city of Honolulu itself is the commercial and government center for Hawaii. It is filled with many fine restaurants, shopping centers, and cultural and historical attractions. Other nearby attractions include Pearl Harbor, Diamond Head Crater, and the Polynesian Cultural Center.

SCOPE
This conference will focus on six major themes. Topics include, but are not limited to:

Computer Graphics and Modelling
Computer-aided Design
Computer Graphics
Graphical Modelling
3-D Object Extraction
Surface Reconstruction
Surface Modelling
Solid Modelling
Geometric Modelling
Geometric Algorithms
Computational Geometry
Physically-based Modelling
Multi-resolution Modelling
Hair Modelling
Texture Models
Modelling of Natural Phenomena
Model Validation
Computer Art
Artificial Intelligence Techniques
Applications

Rendering
Illumination Models
Volume Rendering
Rendering Algorithms and Systems
Parallel Rendering
Monti-Carlo and Finite Element Techniques
Image-based Rendering
Radiosity
Ray Tracing

Visualization
Information Visualization
Scientific and Mathematical Visualization
Distributed Visualization
Collaborative Visualization
Graph and Network Visualization
Visualization Algorithms
Visualization and Knowledge Discovery
Human Perception
Virtual Reality
Augmented Reality
Visualization of Virtual Objects
Real-time Visual Simulation
Visualization Software
Computer Games

Human-Computer Interaction
Graphical Interfaces
Intelligent User Interfaces
Speech Recognition
Design Techniques
User Requirements
Collaboration System Design
Web Designing
Mobile Interfaces
E-learning
Education
Interface Software and Tools
Interfaces and Agents
Applications

Imaging and Image Processing
Image Acquisition Techniques
Image and Pattern Analysis
Image Compression
Image Manipulation
Pattern Recognition
Image Segmentation
Image Synthesis Techniques
Digital Imaging
Internet Imaging
Digital Photography
Digital Video
Wireless Imaging
Colour Imaging
Holographic Imaging
Volumetric Imaging
Multi-spectral Imaging
Hyper-spectral Imaging
Remote Sensing
Medical Imaging
Acoustical Imaging
Image Ontology
Computer Vision
Stereo Vision
Image Quality
Image Data Management
Software Languages and Tools for Imaging
Animation
Computer Animation
Artificial Intelligence and Animation
Virtual Humans
Robotics and Animation
Human Figure Animation
Facial Animation
Behavioral Animation
Character Animation
Particle Systems
Motion Capture
Plausible Motion Simulation
Motion Control and Kinematics
Collision Detection
Animation Languages
Animation Systems
Algorithms and Techniques
Virtual Tours
Applications
Additional Information



 

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