International Conference on Computer Graphics Theory and Applications (GRAPP - 2006)
|Event Date/Time: Feb 22, 2006||End Date/Time: Feb 25, 2006|
|Registration Date: Feb 21, 2006|
|Early Registration Date: Dec 22, 2005|
|Paper Submission Date: Nov 01, 2005|
The International Conference on Computer Graphics Theory and Applications (GRAPP) aims at becoming a major point of contact between researchers, engineers and practitioners in Computer Graphics. In the first year of this new venue, we have chosen Interactive Environments for Computer Graphics as the main topic. Indeed, games and virtual environments currently dominate both research and practice in our field. The conference will be structured along four main tracks, covering different aspects related to Computer Graphics, from Modeling to Rendering, including Animation and Interactive Environments.
We welcome papers describing original work in any of the areas listed below. Accepted papers, presented at the conference by one of the authors, will be published in the Conference Proceedings. Papers describing advanced prototypes, systems, tools and techniques as well as general survey papers indicating future directions are also encouraged. Paper acceptance will be based on quality, relevance to the conference themes and originality.
The conference program will include both oral and poster presentations. Special sessions, dedicated to case-studies and commercial presentations, as well as technical tutorials, dedicated to technical/scientific topics, are also envisaged. Companies interested in presenting their products/methodologies or researchers interested in lecturing a tutorial are invited to contact the conference secretariat.
Each of these topic areas is expanded below. Papers should address one or more of the listed topics, although authors should not feel limited by them. Unlisted but related topics are also allowed.
1. Geometry and Modeling
3. Animation and Simulation
4. Interactive Environments
AREA 1: GEOMETRY AND MODELING
- Geometric Computing
- Modeling and Algorithms
- Fundamental Methods and Algorithms
- Scene and Object Modeling
- Solid and Heterogeneous Modeling
- Surface Modeling
- Modeling of Natural Scenes and Phenomena
- Physics-Based Modeling
- Multi-Resolution Modeling
- Image-Based Modeling
- Texture Models, Analysis, and Synthesis
- Reflection and Illumination Models
- Model Validation
- CAD/CAM Systems
- Graphics Architectures
- Sketch-Based Modelling
AREA 2: RENDERING
- Systems and Software Architectures for Rendering
- Rendering Algorithms
- Real-Time Rendering
- Parallel Rendering
- Image-Based Rendering
- Volume Rendering
- Point-Based Rendering
- Lighting and Appearance
- Shadows, Translucency and Visibility
- Non-Photorealistic Rendering, Painting-like rendering, Drawing
- Rendering Hardware
AREA 3: ANIMATION AND SIMULATION
- Animation Systems
- Animation Algorithms and Techniques
- Animation Languages
- Animation from Motion Capture
- Character Animation
- Behavioural Animation
- Human Figure Animation
- Facial Animation
- Animation of Particle Systems
- Plausible Motion Simulation
- Animation and Simulation of Natural Environments
- Special Effects
- Real-time Visual Simulation
AREA 4: INTERACTIVE ENVIRONMENTS
- Augmented, Mixed and Virtual Environments
- Distributed Augmented, Mixed and Virtual Reality
- Collaborative Augmented, Mixed and Virtual Environments
- Virtual Tours
- Virtual Humans and Artificial Life
- Real-time Graphics
- Graphics in Computer Games
- Collision Detection
- Graphical Interfaces
- Mobile Interfaces
- Advanced User Interfaces
- Hardware Technologies for Augmented, Mixed and Virtual Environments
Full Paper Submission: November 1, 2005
Authors Notification: December 12, 2005
Final paper submission and registration: December 22, 2005
Dr. Peter Robinson, University of Cambridge, U.K.
(List not yet complete)
TUTORIAL AND CASE-STUDY SESSIONS
Researchers, business consultants, hardware and software manufacturers and business companies in general are invited to submit case studies, regarding their own technology problems and solutions. For this purpose, GRAPP will have a track for tutorials, case-study sessions and company presentation sessions. The attendance to these sessions is free for all the conference participants. All tutorials and case studies should be submitted by email to the GRAPP secretariat.
The conference site will have an area for company stands, where a number of companies will present themselves and their products. Companies interested in presenting their products, showing documentation about them or demonstrating some application, are invited to contact the secretariat and make a reservation for a display area located at the conference site. Due to the limited space available it is recommended to make early reservations. Prices and available spaces will be provided by the GRAPP secretariat.
The conference will be held in Setubal, a town 50-km south of Lisboa, the Portuguese capital. Setubal and its surroundings are a major touristic place, in Portugal, where the visitor can find anything from ancient historical areas, in Palmela, to pleasurable beaches and modern golf courses, in Troia. Another interesting place in Portugal - Algarve - is less than two hours away from the conference site.
Authors should submit a paper in English of up to 8 A4 pages, carefully checked for correct grammar and spelling, using the submission procedure indicated below.
The guidelines for paper formatting provided at the conference web site must be strictly used for all submitted papers.
The submission format is the same as the camera-ready format. Please check and carefully follow the instructions and templates provided.
The program committee will review all papers and the contact author (the author that submit the paper) of each paper will be notified of the result, by e-mail.
Each paper should clearly indicate the nature of its technical/scientific contribution, and the problems, domains or environments to which it is applicable.
Due to space limitations in the Proceedings, the camera-ready versions of accepted papers will be limited to 8 (eight) pages for long oral presentations, 6 (six) for short oral presentations (progress reports) and 4 (four) for poster presentations. If absolutely needed, the number of pages may be increased up to a maximum of 12. However, for each page in excess of the maximum allowed, the author will have to pay an additional fee.
A "double-blind" paper evaluation method will be used. To facilitate that, the authors are kindly requested to produce and provide the full paper, WITHOUT any reference to any of the authors. The manuscript must contain, in its first page, the paper title, an abstract and a list of keywords but NO NAMES OR CONTACT DETAILS WHATSOEVER are to be included in any part of this file. The file to be uploaded must be a zip containing two files: author(s) information in one and the paper, without any author(s) information, in another. LaTeX/PS/PDF/DOC format are accepted.
The web submission facility automatically sends an acknowledgement, by e-mail, to the contact author. Please contact the secretariat if no acknowledgement is received.
If the author is unable to use the web-based procedure then he/she can send the paper by e-mail to the secretariat attaching an additional file containing: the title, author(s), affiliation(s), contact details, a list of keywords and an abstract. Authors must also indicate the conference area (including the topics) or the workshop, to which the paper is submitted.
PROCEEDINGS AND BOOK PUBLICATION
All accepted papers will be published in the conference proceedings, under an ISBN reference, in paper and in CD-ROM support. A book including a selection of the best conference papers will be edited and published by Springer.
BEST STUDENT PAPER AWARD
An award will be given to the best paper presented by a student (graduate, M.Sc or Ph.D). The organising committee will decide, based on the feedback provided by the program committee. To qualify for the best student paper award, the student, besides being one of the authors, must present the paper at the conference site.