IADIS International Conference on Cognition and Exploratory Learning in Digital Age (CELDA 2006) (CELDA2006)
|Event Date/Time: Dec 08, 2006||End Date/Time: Dec 10, 2006|
|Registration Date: Dec 08, 2006|
|Early Registration Date: Oct 16, 2006|
|Paper Submission Date: Jun 02, 2006|
The IADIS CELDA 2006 conference aims to address the main issues concerning with the
evolving learning processes and supporting pedagogies and applications in digital age.
There have been huge advancements in both cognitive psychology and computing that
have affected the educational arena. The convergence of these two disciplines has never
been faster before and this marriage has affected the very basis of the academia.
Paradigms such as just-in-time learning, constructivist approaches, student-cantered
learning and collaborative approaches have emerged, and are being supported by
technological advancements such as simulations, virtual reality and multi-agents systems
to name a few. This merger has created both opportunities and areas of serious concerns.
This conference aims to cover both technological as well as pedagogical issues related to
these developments. Main tracks have been identified (see below). However innovative
contributions that do not fit into these areas will also be considered as long as they are
directly related to the overall theme of the conference.
* Format of the Conference
The conference will comprise of invited talks, oral presentations for discussion-oriented
papers, and poster sessions for work-in-progress. The proceedings of the conference will
be published in the form of a book and CD-ROM.
Authors of the best published papers in the CELDA 2006 proceedings will be invited to
publish extended versions of their papers in Journal of Research on Technology in Education.
* Types of submissions
Full papers, Short Papers, Reflection papers and Tutorials. All submissions will go through a double-
blind refereeing process with at least two international experts.
* Topics of interest include, but are not limited to the following areas:
- Acquisition of expertise
- Assessing progress of learning in complex domains
- Assessment of exploratory learning approaches
- Assessment of exploratory technologies
- Cognition in education
- Collaborative learning
- Educational psychology
- Exploratory technologies (such as simulations, VR, i-TV and so on)
- Just-in-time and Learning-on-Demand
- Learner Communities and Peer-Support
- Learning Communities & Web Service Technologies
- Pedagogical Issues Related with Learning Objects
- Learning Paradigms in Academia
- Learning Paradigms in Corporate Sector
- Life-long Learning
- Student-Centered Learning
- Technology and mental models
- Technology, learning and expertise
- Virtual University