Workshop on Artificial Intelligence in Games AIG-08 (AIG-08)

Venue: Patras

Location: Patras, Greece

Event Date/Time: Jul 21, 2008 End Date/Time: Jul 22, 2008
Paper Submission Date: May 01, 2008
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Description

WORKSHOP DESCRIPTION

The Workshop on AI in Games AIG-08 is targeted to both academic
researchers and practitioners that actively try to use new
technologies in game development. The event continues previous efforts
to bridge the gap between the two communities.

From an academic perspective, games are an excellent testbed for many
AI fields. Puzzles and board games are typical applications of areas
such as heuristic search and learning. Video games contain a large
diversity of domains for both single-agent and multi-agent
problems. They may or may not include features such as uncertainty,
dynamic environments, and hidden information. New ideas in fields such
as planning, search and learning can be developed and tested using a
game environment as a testbed.

On the practical side, games are a booming, multi-billion dollar
industry. Recent years have seen an increasing focus on making the
inhabitants of a game world smarter. The quality of a game is directly
impacted by character skills such as navigating on a map, acting
according to a meaningful plan, and learning from previous experience,
which need to be implemented using AI algorithms.

TOPICS

Relevant topics include, but are not limited to:

* AI in classical games
* AI in commercial computer games
* Representational issues: modeling games
* Game AI design: tools and methodologies
* Competitions
* Planning
* Interactive narrative
* Emotional modeling
* Path planning
* Affective systems, dialogue planning
* Learning and adaptation in games
* Opponent modeling in both classical games and video games
* Real-time decision making
* Execution management in real-time games
* Space and time inference in video games

PAPER SUBMISSION

We ask authors to submit technical papers in PDF format. Papers should
be formatted in accordance with the ECAI style template and may be at
most 5 pages long, including figures and bibliography. Visit
http://www.ece.upatras.gr/ecai2008/substyles.htm for formatting
instructions. Please submit papers via email to submissions-aig2008 in
domain lab.inf.uc3m.es

Please note that all submitted papers will be carefully peer-reviewed
by multiple reviewers, and that low-quality or off-topic papers will
not be accepted. Also note that all workshop participants must
register for the main ECAI-08 conference. For each accepted paper, at
least one author is required to register by the early registration
date and to present the paper at the workshop. Proof of registration
fees payment should be provided together with the camera-ready version
of the paper.

Workshop authors will maintain the copyrights of their papers (thus,
following the workshop, they will be allowed to publish their work to
another conference or journal). All that is required is that the
workshop authors sign a permission allowing the local organizers to
include their paper in the workshop's proceedings.

The journal of the Spanish Association for Artificial Intelligence has
shown interest in the workshop and will publish a special issue on the
subject with the best papers under the authors' permission ---i.e,
authors are free to either accept or reject this possibility.

IMPORTANT DATES

Paper submission: May 1st, 2008
Notification of acceptance: June 1st, 2008
Camera-ready copy: June 12, 2008
Workshop Dates: To be decided between 21, 22 July 2008

ORGANIZERS

Adi Botea
NICTA, Canberra Research Lab and
the Australian National University
8001 Locked Bag
Canberra ACT 2601

adi.botea@nicta.com.au
+612 6267 6310
http://abotea.rsise.anu.edu.au


Carlos Linares Lopez
Planning and Learning Group
Computer Science Department
Universidad Carlos III de Madrid
Avda de la Universidad, 30
28911 Leganes
Madrid (Spain)

carlos.linares@uc3m.es
+34 91 624 91 12 (office nr)
http://www.plg.inf.uc3m.es/~clinares

PROGRAM COMMITTEE

Yngvi Bjornsson, Reykjavik University
Adi Botea, NICTA, Canberra Research Lab and the Australian National University
Stefan Edelkamp, Dortmund University
Pedro Antonio Gonzalez Calero, Universidad Complutense de Madrid
Jaap van den Herik, Maastricht University
Andreas Junghanns, QTronic GmbH
Akihiro Kishimoto, Future University, Hakodate, Japan
Michael van Lent, University of Southern California
Carlos Linares Lopez, Universidad Carlos III de Madrid
Hector Munoz-Avila, Lehigh University
Alexander Nareyek, National University of Singapore
Dana Nau, University of Maryland
Jeff Orkin, MIT
Scott Sanner, NICTA and Australian National University

Venue

Types