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5TH ANNUAL COLLOQUIUM ON ONLINE SIMULATIONS, ROLE-PLAYING, AND VIRTUAL WORLDS

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Event 5TH ANNUAL COLLOQUIUM ON ONLINE SIMULATIONS, ROLE-PLAYING, AND VIRTUAL WORLDS
Begins October 13, 2008
Ends October 17, 2008
Papers August 20, 2008
Ab. LoW
Country China
State
City Hong Kong
.
Category Education: Distance_Learning
Category 2 Computers: Virtual_Reality
Category 3 Computers: Games
Exhibits N
Organization
Contact
URL http://www.leagueofworlds.com/
Venue Hong Kong University
Description Future worlds: Virtual worlds today and tomorrow

Hundreds of virtual worlds exist to serve youth, educational, and corporate markets, yet few offer anything more than a glimpse of how technological innovations such as virtual worlds may lead to new forms, methods, and modes of communication, collaboration, and creation. We are experiencing unprecedented growth in the funding and development of virtual worlds, but toward what purpose?

This year, we will consider the opportunities and challenges the proliferation of virtual worlds offer today, and contemplate what they hold for tomorrow. In many ways, the future of virtual worlds depends on how early adopters decide to use them to advance and to extend their organizational mission. But what factors will influence which platforms and worlds survive and which ones do not?

PROPOSAL CATEGORIES

The League of Worlds colloquium is designed to support sharing and meaningful reflection. Participants should allow one another the opportunity to share experiences, to demonstrate technologies, and to think critically. To facilitate these activities, the colloquium review committee is interested in submissions on the following topics:

· Technologies used to create and manage virtual environments (tools, hardware, software)
· Vision for what virtual environments could be (architecture, metaphors)
· Teaching and Learning in virtual environments
o Role playing and simulations
o Social constructivism
o Communication and collaboration
o Serendipitous interactions and learning
· Community formation in virtual environments (interaction, presentation of self, presence)
· Culture (development of, artefacts)
· Administrative/technical support issues in virtual environments
· Change (Advocacy for, dissemination and sharing of research, how change takes place)
· Resources (to create and/or support any of the above themes)
· Research (on virtual environments in general or in support of any of the above themes)
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