Mobile and Kinetic User Interfaces (MobiKUI08)

Venue: University of Fribourg

Location: Fribourg, Switzerland

Event Date/Time: Oct 13, 2008 End Date/Time: Oct 14, 2008
Registration Date: Oct 10, 2008
Early Registration Date: Sep 15, 2008
Paper Submission Date: Aug 15, 2008
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This workshop aims at gathering researchers and practitioners interested in interaction with mobile and pervasive computer systems through motion of people and everyday objects. Ubiquitous Computing advocates the fact that computing technology can be embedded in everyday life objects. Since we typically move entities in physical space, we consider important that these entities be capable of location and motion awareness. There are several scenarios where networked moving entities can be exploited at different spatial scales, from tabletops, to rooms, buildings, cities, and even larger spaces. In these scenarios, interaction takes places by either triggering system’s reaction from the recognition of selected motion patterns of objects and people in structured spaces (e.g. tables, rooms, cities) or by observing longer-term activities. The topics of the workshop are also related to a new trend in mobile and UbiComp, namely Activity-oriented Interaction Design.

Other aspects in Mobile and Kinetic User Interfaces are those related to the new interaction patterns that will be enabled by the availability of traceable objects for performing actions on computer systems. Ubiquitous and Mobile computing enables a new kind of User Interfaces. These interfaces rely on different metaphors and interaction patterns than those on which classical Desktop and Web interfaces are designed. Now the interface is distributed in space. Motion of objects and people can be used to interact with physical places enriched with digital appliances. Moreover, these interfaces include modalities that are typically not under the conscious control of the user such as motion, gesture, heartbeat, temperature, and sweat. Through wearable sensor and smart objects technology, all these inputs can be easily collected and used for interaction.


Bd des Perolles 90