The Second International Conference on Immersive Telecommunications (Immerscom 2009)
Venue: Berkeley
Location: Berkeley, California, United States
Event Date/Time: May 27, 2009 | End Date/Time: May 29, 2009 |
Paper Submission Date: Nov 01, 2008 |
Description
3D scanning, multi-camera and depth sensor based capture systems, ad hoc multimedia sensor networks, multimodal scene capture, 3D reconstructions and other representations from capture data, view synthesis and interpolation, pervasive sensing
Interfaces for Immersive Experiences:
Stereoscopic, auto-stereoscopic and multi-view displays and interfaces; multi-projector and projector-camera systems; mixed/augmented reality interfaces, interactive environments affective user interfaces, haptics; handheld
and wearable device interfaces, multimodal interfaces, tele-presence interfaces; perceptual interfaces, human factors
Computer Vision and Scene Understanding supporting Immersive Communication:
3D reconstruction and modeling, activity detection, face and pose detection and recognition, gesture recognition,
body tracking, mobility issues, tele-reality, data fusion
Multimedia Coding for Immersive Communication:
Coding of video, multi-view video, multi-view video with depth; coding of various 3D representations; distributed
single- and multi-view video coding, coding for distributed multimedia sensor (camera & microphone) networks, realtime
coding
Networking/Communication for Immersive Applications:
Communication for rich 3D visualization, tele-presence, and mixed/augmented reality; QoS for immersive
applications; robustness to loss over networks, low latency communication, real-time protocols, synchronization
Applications, Systems, and Architectures:
Tele-presence; gaming; medical and bio-medical applications; educational systems; virtual museums, meetings and
classrooms; social networking