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The Second International Conference on Immersive Telecommunications

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Event The Second International Conference on Immersive Telecommunications
Begins May 27, 2009
Ends May 29, 2009
Papers November 1, 2008
Ab. Immerscom 2009
Country USA
State California
City Berkeley
Email dawn@icst.org
Category Business: Telecommunications
Category 2 -
Category 3 -
Exhibits Y
Organization
Contact
URL http://icst.org
Venue
Description Scene Capture for Immersive Communication:
3D scanning, multi-camera and depth sensor based capture systems, ad hoc multimedia sensor networks, multimodal scene capture, 3D reconstructions and other representations from capture data, view synthesis and interpolation, pervasive sensing

Interfaces for Immersive Experiences:
Stereoscopic, auto-stereoscopic and multi-view displays and interfaces; multi-projector and projector-camera systems; mixed/augmented reality interfaces, interactive environments affective user interfaces, haptics; handheld
and wearable device interfaces, multimodal interfaces, tele-presence interfaces; perceptual interfaces, human factors

Computer Vision and Scene Understanding supporting Immersive Communication:
3D reconstruction and modeling, activity detection, face and pose detection and recognition, gesture recognition,
body tracking, mobility issues, tele-reality, data fusion

Multimedia Coding for Immersive Communication:
Coding of video, multi-view video, multi-view video with depth; coding of various 3D representations; distributed
single- and multi-view video coding, coding for distributed multimedia sensor (camera & microphone) networks, realtime
coding

Networking/Communication for Immersive Applications:
Communication for rich 3D visualization, tele-presence, and mixed/augmented reality; QoS for immersive
applications; robustness to loss over networks, low latency communication, real-time protocols, synchronization

Applications, Systems, and Architectures:
Tele-presence; gaming; medical and bio-medical applications; educational systems; virtual museums, meetings and
classrooms; social networking
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