Images of Virtuality: Conceptualizations and Applications in Everyday Life
|Event Date/Time: Apr 24, 2009||End Date/Time: Apr 24, 2009|
|Registration Date: Apr 24, 2009|
|Early Registration Date: May 27, 2009|
|Paper Submission Date: Jan 11, 2009|
Following on last year's International Working Conference of IFIP 9.5 Working Group on Virtuality and Society: "Massive Virtual Communities" at LÃ¼neburg, this workshop will focus on conceptualizations and applications of virtuality in everyday life, including socialization, governance, education, entrepreneurship and entertainment.
Where can we experience Images of Virtuality in our everyday life? Who do such such Images implicate information technologies, architectural artifacts, artworks, imagination, or combinations of such elements? What do these Images mean to our everyday life? How does the experience of such Images transform our everyday practices and shape our own individual of collective Image?
Current applications of virtuality make use of various technologies such as WEB2.0 & 3.0, ubiquitous computing with RFID, GIS and GPS, mobile networks, intelligent agents and context-aware systems, to construct a Cyberspace of virtual worlds and social networks. Trends point towards an integration of such systems at the point where the virtual and non-virtual will meld into a new digital space augmenting everyday life interactions. The goal of this workshop is to bring together researchers and practitioners interested in presenting and discussing conceptualizations of virtuality and current applications of Information Systems that supply virtual spaces of interaction.
Relevant topics and themes include:
- Discussions on problems of design, construction, adoption, and use of IS of virtuality
- Exploring new e-research methodologies and techniques on inquiring social action in virtuality
- Identification of challenging social and ethical issues of socialization in virtuality
- Discuss on role of digital representation in multi-user remote collaboration
- Opportunities and challenges for education, governance, and entrepreneurship in virtual worlds
- Emerging issues of e-policy and e-quality of life
The workshop will be a full day event and will be open to a maximum of 20-25 participants. It will include a short presentation of each paper plus a poster session with case studies and demos. Workshop contributions will be considered for publication in a Special Issue of a related International Journal.