The First International ICST Conference on Game Theory for Networks (GameNets)
Venue: BoÄŸaziÃ§i University
|Event Date/Time: May 13, 2009||End Date/Time: May 15, 2009|
Recently, there has been a surge in research activities that employ game theory to model and analyze the performance of various networks, such as communication networks, computer networks, social networks, biological networks, molecular networks, and neural networks. There already exist several successful examples where game theory provides deeper understanding of complex network dynamics and leads to better design of efficient, scalable, and robust networks. Still, there remain many interesting open research problems yet to be identified and explored, and many issues to be addressed. Moreover, studies of different networks heretofore have largely been performed independently, although in many cases it is apparent that they share many similarities in terms of problem structures and the technical challenges they offer.
This conference, which will be held on the campus of BoÄŸaziÃ§i University, in Istanbul, Turkey, will bring together researchers who apply game theory to analyze, design, and assess the performance of networks. We hope to highlight synergies between various related research areas and encourage discussions regarding the benefits and limitations of game theory as a performance assessment and design tool for networks. Both the application of game theory to networking problems and the development of new game-theoretic methodologies that can be applied in that context are of interest. The conference will feature plenary talks, organized sessions focused on specific topics, and contributed papers.