Venue: Holiday Inn
|Event Date/Time: Nov 17, 2010||End Date/Time: Nov 19, 2010|
|Registration Date: Sep 30, 2010|
|Early Registration Date: Aug 30, 2010|
|Abstract Submission Date: Aug 01, 2010|
|Paper Submission Date: Nov 01, 2010|
The aim of the 11th annual European GAMEONÂ® Conference (GAMEONÂ®'2010) on Simulation and AI in Computer Games, is to bring together researchers and games people in order to exchange ideas on programming and programming techniques, which will be beneficial to the gaming industry and academia. Secondly it aims to steer young people into this industry by providing how-to tutorials and giving them the opportunity to show their ideas and demos to the gaming industry. The conference will concentrate mostly on the programming of games, with special emphasis on simulation, AI and fuzzy sets, and physics related computer graphics. Next to that, all of this will be fused in the topic of computer game design in stand-alone and networked games. Software providers will be able to show their latest packages and give hand-on tutorials for the participants.
Companies will also have the opportunity to seek new talent at this unique event.
GAMEON'2010 consists of three core tracks, which cover, Gaming Methodology, Artificial Intelligence and Simulation, while the other tracks cover peripheral technologies closely linked to games design, like 3-D scalability, facial and skeletal animation, 3D in-game animation etc, Mobile Gaming and Gaming Applications...