TFS Professional Scrum Developer Course
Venue: SSW Seminar Hall
|Event Date/Time: Sep 13, 2010||End Date/Time: Sep 17, 2010|
|Early Registration Date: Sep 12, 2010|
This course is suitable for any member of a software development team - architect, programmer, database developer, tester, etc. Entire teams are encouraged to attend and experience the course together, but individuals are welcome too. Attendees will self-organize to form cross-functional Scrum teams. These teams require an aggregate of skills specific to the selected case study. Please see the last page of this document for specific details. Product Owners, ScrumMasters, and other stakeholders are welcome too, but keep in mind that everyone who attends will be expected to commit to work and pull their weight on a Scrum team.
What should you know by the end of the course?
Scrum will be experienced through a combination of lecture, demonstration, discussion, and hands-on exercises. Attendees will learn how to do Scrum correctly while being coached and critiqued by the instructor, in the following topic areas:
Form effective teams
Explore and understand legacy "Brownfield" architecture
Define quality attributes, acceptance criteria, and "done"
Create automated builds
How to handle software hotfixes
Verify that bugs are identified and eliminated
Plan releases and sprints
Estimate product backlog items
Create and manage a sprint backlog
Hold an effective sprint review
Improve your process by using retrospectives
Use emergent architecture to avoid technical debt
Use Test Driven Development as a design tool
Setup and leverage continuous integration
Use Test Impact Analysis to decrease testing times
Manage SQL Server development in an Agile way
Use .NET and T-SQL refactoring effectively
Build, deploy, and test SQL Server databases
Create and manage test plans and cases
Create, run, record, and play back manual tests
Setup a branching strategy and branch code
Write more maintainable code
Identify and eliminate people and process dysfunctions
Inspect and improve your team's software development process
What does the week look like?
This course is a mix of lecture, demonstration, group discussion, simulation, and hands-on software development. The bulk of the course will be spent working as a team on a case study application delivering increments of new functionality in mini-sprints. Here is the week at a glance:
Monday morning and most of the day Friday will be spent with the computers powered off, so you can focus on sharpening your game of Scrum and avoiding the common pitfalls when implementing it.
Timeboxing is a critical concept in Scrum as well as in this course. We expect each team and student to understand and obey all of the timeboxes. The timebox duration will always be clearly displayed during each activity. Expect the instructor to enforce it.
Each of the 1/2 day sprints will roughly follow this schedule:
Component Description Minutes
Presentation and demonstration of new and relevant tools & practices
Sprint planning meeting
Product owner presents backlog; each team commits to delivering functionality
Sprint planning meeting
Each team determines how to build the functionality
The team self-organizes and self-manages to complete their tasks
Sprint Review meeting
Each team will present their increment of functionality to the other teams
A group retrospective meeting will be held to inspect and adapt
Each team is expected to self-organize and manage their own work during the sprint. Pairing is highly encouraged. The instructor/product owner will be available if there are questions or impediments, but will be hands-off by default. You should be prepared to communicate and work with your team members in order to achieve your sprint goal. If you have development-related questions or get stuck, your partner or team should be your first level of support.
Module 1: INTRODUCTION
This module provides a chance for the attendees to get to know the instructors as well as each other. The Professional Scrum Developer program, as well as the day by day agenda, will be explained. Finally, the Scrum team will be selected and assembled so that the forming, storming, norming, and performing can begin.
Trainer and student introductions
Professional Scrum Developer program
Module 2: SCRUMDAMENTALS
This module provides a level-setting understanding of the Scrum framework including the roles, timeboxes, and artifacts. The team will then experience Scrum firsthand by simulating a multi-day sprint of product development, including planning, review, and retrospective meetings.
Scrum timeboxes (ceremonies)
It's required that you read Ken Schwaber's Scrum Guide in preparation for this module and course.
MODULE 3: IMPLEMENTING SCRUM IN VISUAL STUDIO 2010
This module demonstrates how to implement Scrum in Visual Studio 2010 using a Scrum process template*. The team will learn the mapping between the Scrum concepts and how they are implemented in the tool. After connecting to the shared Team Foundation Server, the team members will then return to the simulation â€“ this time using Visual Studio to manage their product development.
Mapping Scrum to Visual Studio 2010
User Story work items
Task work items
Bug work items
Module 4: THE CASE STUDY
In this module the team is introduced to their problem domain for the week. A kickoff meeting by the Product Owner (the instructor) will set the stage for the why and what that will take during the upcoming sprints. The team will then define the quality attributes of the project and their definition of "done." The legacy application code will be downloaded, built, and explored, so that any bugs can be discovered and reported.
Introduction to the case study
Download the source code, build, and explore the application
Define the quality attributes for the project
How to file effective bugs in Visual Studio 2010
Module 5: HOTFIX
This module drops the team directly into a Brownfield (legacy) experience by forcing them to analyze the existing application's architecture and code in order to locate and fix the Product Owner's high-priority bug(s). The team will learn best practices around finding, testing, fixing, validating, and closing a bug.
How to use Architecture Explorer to visualize and explore
Create a unit test to validate the existence of a bug
Find and fix the bug
Validate and close the bug
Module 6: PLANNING
This short module introduces the team to release and sprint planning within Visual Studio 2010. The team will define and capture their goals as well as other important planning information.
Release vs. Sprint planning
Release planning and the Product Backlog
Product Backlog prioritization
Acceptance criteria and tests
Sprint planning and the Sprint Backlog
Creating and linking Sprint tasks
At this point the team will have the knowledge of Scrum, Visual Studio 2010, and the case study application to begin developing increments of potentially shippable functionality that meet their definition of done.
Module 7: EMERGENT ARCHITECTURE
This module introduces the architectural practices and tools a team can use to develop a valid design on which to develop new functionality. The teams will learn how Scrum supports good architecture and design practices. After the discussion, the teams will be presented with the product owner's prioritized backlog so that they may select and commit to the functionality they can deliver in this sprint.
Architecture and Scrum
Principles, patterns, and practices
Visual Studio 2010 modeling tools
UML and layer diagrams
Module 8: TEST DRIVEN DEVELOPMENT
This module introduces Test Driven Development as a design tool and how to implement it using Visual Studio 2010. To maximize productivity and quality, a Scrum team should setup Continuous Integration to regularly build every team member's code changes and run regression tests. Refactoring will also be defined and demonstrated in combination with Visual Studio's Test Impact Analysis to efficiently re-run just those tests which were impacted by refactoring.
Team Foundation Build
Test Driven Development (TDD)
Test Impact Analysis
Module 9: AGILE DATABASE DEVELOPMENT
This module lets the SQL Server database developers in on a little secret â€“ they can be agile too. By using the database projects in Visual Studio 2010, the database developers can join the rest of the team. The students will see how to apply Agile database techniques within Visual Studio to support the SQL Server 2005/2008/2008R2 development lifecycle.
Agile database development
Visual Studio database projects
Importing schema and scripts
Building and deploying
Module 10: SHIP IT
Teams need to know that just because they like the functionality doesn't mean the Product Owner will. This module revisits acceptance criteria as it pertains to acceptance testing. By refining acceptance criteria into manual test steps, team members can execute the tests, recording the results and reporting bugs in a number of ways. Manual tests will be defined and executed using the Microsoft Test Manager tool. As the Sprint completes and an increment of functionality is delivered, the team will also learn why and when they should create a branch of the codeline.
Testing in Visual Studio 2010
Microsoft Test Manager
Writing and running manual tests
Module 11: OVERCOMING DYSFUNCTION
This module introduces the many types of people, process, and tool dysfunctions that teams face in the real world. Many dysfunctions and scenarios will be identified, along with ideas and discussion for how a team might mitigate them. This module will enable you and your team to move toward independence and improve your game of Scrum when you depart class.
Scrum-butts and flaccid Scrum
Best practices working as a team
Product Owner challenges
What will be expected of you and you team?
This is a unique course in that it's technically-focused, team-based, and employs timeboxes . It demands that the members of the teams self-organize and self-manage their own work to collaboratively develop increments of software.
All attendees must commit to:
Pay attention to all lectures and demonstrations
Participate in team and group discussions
Work collaboratively with other team members
Obey the timebox for each activity
Commit to work and do your best to deliver
All teams should have these skills:
Understanding of Scrum
Familiarity with Visual Studio 2010
C#, .NET 4.0 & ASP.NET 4.0 experience*
SQL Server 2008 development experience
Software testing experience
* Check with the instructor ahead of time for the exact technologies
Another unique attribute of this course is that it's a technical training class being delivered to teams of developers, not pairs, and not individuals. Ideally, your actual software development team will attend the training to ensure that all necessary skills are covered. However, if you wish to attend an open enrolment course alone or with just a couple of colleagues, realize that you may be placed on a team with other attendees. The instructor will do his or her best to ensure that each team is cross-functional to tackle the case study, but there are no guarantees. You may be required to try a new role, learn a new skill, or pair with somebody unfamiliar to you. This is just good Scrum!
Who should NOT take this course?
Because of the nature of this course, as explained above, certain types of people should probably not attend this course:
Students requiring command and control style instruction â€“ there are no prescriptive/step-by-step (think traditional Microsoft Learning) labs in this course
Students who are unwilling to work within a timebox
Students who are unwilling to work collaboratively on a team
Students who don't have any skill in any of the software development disciplines
Students who are unable to commit fully to their team â€“ not only will this diminish the student's learning experience, but it will also impact their team's learning experience