Artists in Industry. The Role of Design in the Digital Age
|Event Date/Time: Nov 01, 2012||End Date/Time: Nov 02, 2012|
|Paper Submission Date: Sep 23, 2012|
Artists in Industry. The Role of Design in the Digital Age.
International Conference, Bucharest, Romania
November 1 - 2, 2012.
Deadline for proposals: 23 of September 2012.
Artists in Industry, the International Conference on The Role of Design in the Digital Age, will be held November 1-2, 2012, at â€œIon Mincuâ€ University of Architecture and Planning in Bucharest, Romania.
The project Artists in Industry was initiated by 2580 Association with the support of AFCN â€“ National Administration of Romanian Cultural Fund.
About the conference
Considered by many as being one of the constitutive texts of modern design, the 1919 Bauhaus manifesto aimed to put into discussion the place of the arts in the modern world. Its program was to reconfigure and make significant the role of visual arts in the context of industrial production.
These same questions, but in a more programmatic way, had also constituted the corpus of the ideological debate that took place during the first years of the Socialist Revolution in URSS. The â€œsoviet modelâ€ was lately implemented in the countries of the Eastern Europe. Although the presence of artists in industry was encouraged - being seen as the only valuable contribution artists could make to the socialist economy - the authorities of the time continued to emphasize the expansion of production in the detriment of creativity and innovation. Despite the fact that industrialization was seen as materialization of socialist ideology - a driving force towards economic development and modernization - it did not really succeed in revolutionizing the structure of the production forces.
Living in todayâ€™s digital age and facing the problems related to worldwide financial and economic crisis, questions related to the status of art and design are resurfacing in various forms. If there were voices affirming that once past the â€œinformation societyâ€ we would enter a post-industrial era, some supported the idea of a hyper-industrialized world. The latest developments in digital fabrication and interactive systems are about to confirm the latest suppositions. Trying to answer the questions raised by the digital industry and economy, we are more or less required to strike a balance between an analytic and a programmatic evaluation.
By using the theoretical tools that a historical analysis of design phenomena can provide, we would like to encourage a critical debate about the status and manifestation of contemporary design in the current digital industry and globalized economy.
The main objective of our project is to provide a better understanding of the problems a designer may face by providing the necessary information and analytical tools for a better understanding of the past, and by establishing a platform for discussion on the future of industrial design. Put it otherwise, we would like to discuss the relationship that exists between design, industry and economy, and between design and technology in order to produce a critical analysis of notions like â€œmade inâ€ or the newest â€œdesigned in/designed byâ€, â€œsustainable designâ€, â€œopen source designâ€, â€œcollaborative process designâ€.
The questions to be addressed are:
In which way the digitalization has an impact on the process of design and production?
What was the role of the artist/designer in the industrial society (being that liberal or socialist) and how does it compare to its present status?
Can the definitions of consumer and user still be informative in the context of a digital economy?
What were the design challenges in the industrial age and which are the challenges it faces in a digital economy?
We welcome papers and posters expanding on or challenging any of these questions.
Possible topics to be addressed in the conference include, but are not limited to:
Design definitions and methodologies (art and design research, practice based design, research by design, etc.)
Educational aspects of design
Production issues and design (craft, industrial design, co-design, open source, D.I.Y.)
Distribution and consumption issues and design (patents, Creative Commons).
Both theoretical approaches and study cases can be presented.
Papers and posters will be selected from the submitted proposals on the basis of multiple peer reviews by the members of the Conference Committee. Authors will be notified on the results via email by October 1st, 2012.
Generally, 20 minutes will be allowed for each presentation and 10 minutes for discussion. A special posters session will be organized. Every proposal for a paper or a poster has to be accompanied by an abstract (500 words) and a short biography (100 words).
Conference committee : Bogdan Ghiu, Tincuta Heinzel, Augustin Ioan.
Invitated speakers : Janis Jefferies (Goldsmiths University of London), Gesche Joost (UdK, Design Research Lab, Berlin), Zilvinas Lilas (KHM, Cologne), Sophie PÃ¨ne (ENSCI, Paris).
September 23, 2012 Deadline for abstracts (500 words) and biography (100 words)
October 1, 2012 Notification of acceptance
November 1 â€“ 2, 2012 Conference
Submissions should be sent in â€œ.docâ€ or â€œ.rtfâ€ format as attachments only to Tincuta Heinzel at: conference[at]artistsinindustrâ€‹y.com.
For more information please visit the conference's website : http://â€‹conference.artistsinindustry.coâ€‹m/
Special note from the organizer : 2580 Association will grant accommodation to all of the selected participants. Participants will be responsible for their round-trip fares and living expenses during their stay in Bucharest.