Motion in Games (MIG2010)

Venue: Woudschoten Conference Centre

Location: Zeist, Utrecht, Netherlands

Event Date/Time: Nov 14, 2010 End Date/Time: Nov 16, 2010
Paper Submission Date: Jul 08, 2010
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Call for Papers

The Third International Conference on Motion in Games 2010 (MIG 2010)
November 14—16, 2010, Zeist, the Netherlands
Submission deadline: July 8, 2010

Games have become a very important medium for both education and entertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games. Motion is currently studied in many different areas of research, including graphics and animation, game technology, robotics, simulation, computer vision, and also physics, psychology, and urban studies. Cross-fertilization between these communities can considerably advance the state-of-the-art in this area. The goal of the Motion in Games conference is to bring together researchers from this variety of fields to present the most recent results and to initiate collaboration. The conference is organized by the Dutch research project GATE. The conference will consist of a regular paper session, as well as presentations by a selection of internationally renowned speakers in the field of games and simulations.

Authors are invited to submit a paper of 6-10 pages in the Springer LNCS format. The conference proceedings will be published as a volume in the Lecture Notes in Computer Science series (Springer).

Topics include, but are not limited to:
Animation Systems
Animation Algorithms and Techniques
Character Animation
Behavioral Animation
Facial Animation
Particle Systems
Simulation of Natural Environments
Natural Motion Simulation
Virtual Humans
Crowd Simulation
Path Planning
Navigation and Way-finding
Flocking and Steering Behavior
Camera Motion
Object Manipulation
Motion Capture Techniques
Motion Analysis and Synthesis
Gesture Recognition
Physics-based Motion

Important Dates:
Paper submission: July 8, 2010
Notification of acceptance: August 24, 2010
Camera ready paper: September 3, 2010

Program Chairs:
Ronan Boulic - VRLab, EPFL, Lausanne, Switzerland
Yiorgos Chrysanthou - Dept. of Computer Science, University of Cyprus, Nicosia, Cyprus
Taku Komura - Edinburgh University, UK

Local Chairs:
Roland Geraerts - Games and Virtual Worlds group, Utrecht University, the Netherlands
Arjan Egges - Games and Virtual Worlds group, Utrecht University, the Netherlands
Mark Overmars - Games and Virtual Worlds group, Utrecht University, the Netherlands

Program Committee (tentative):
Allbeck, Jan M. - Dept. of Computer Science, George Mason University, USA
Badler, Norman - Dept. of Comp. and Inform. Science, University of Pennsylvania, USA
Cani, Marie-Paule - INRIA, Grenoble, France
Courty, Nicolas - University of South Brittany, Vannes, France
Donikian, Stéphane - IRISA, Rennes, France
Faloutsos, Petros - Dept. of Computer Science, University of California, USA
Gross, Markus - ETH Zurich, Dept. of Computer Science, Switzerland
Kim, HyungSeok - Dept. of Internet & Multimedia Engineering, Konkuk University, Seoul, Korea
King, Scott - Computer Sciences Department, Texas A&M, Corpus Christi, USA
Lau, Manfred - JST ERATO Igarashi Design Interface Project, CMU, USA
Laumond, Jean-Paul - LAAS, Toulouse, France
Lin, Ming - Dept. of Computer Science, University of North Carolina, USA
Liu, Karen - School of Interactive Computing, Georgia Institute of Technology, USA
Loscos, Celine - Universitat de Girona, GGG-IIiA, Girona, Spain
Magnenat-Thalmann, Nadia - MIRALab, Geneva, Switzerland
Manocha, Dinesh - Dept. of Computer Science, University of North Carolina, USA
Multon, Franck - CNRS-INRIA, France
Nijholt, Anton - Dept. of Computer Science, Universiteit Twente, the Netherlands
Pelachaud, Catherine - CNRS, France
Pettré, Julien - IRISA, Rennes, France
Shin, Sung Yong - KAIST, Korea
Terzopoulos, Demetri - Dept. of Computer Science, University of California, USA
Thalmann, Daniel - VRLab, EPFL, Lausanne, Switzerland
van de Panne, Michiel - Dept. of Computer Science, Univ. of British Columbia, Canada
Yin, KangKang - Microsoft Research Asia, China
Zhang, Jian - Computer Animation Research Centre, Bournemouth University, UK
Zordan, Victor - Dept. of Computer Science and Engineering, University of California, USA


Woudenbergseweg 54